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Fairy Nook
Game Details
| Title: | Fairy Nook |
|---|---|
| Genres: | Casual |
| Developers: | |
| Publishers: | Strategy First |
| File Size: | 53.81 MB |
|---|
System Requirements
* Windows 95 or higher
* 600 MHz processor
* 64 MB RAM
* 16 MB 3D graphics card
* DirectX 6
User Reviews
Overview
Fairy Nook offers more than a twist on match-three games; it also provides a hop, skip and a jump! Create matches to help Mathin the Rabbit navigate a fairy tale world and find his way to his friends. Power up spells and then unleash them on the game board with a tap of your wand to help Mathin past tricky areas. And win mini-games to boost your score into the stratosphere! With charming characters, colorful animation and relaxing match-three fun, Fairy Nook is at the top of everyone's wish list!
Features:
* Seven episodes
* More than 30 levels
* Seven upgradable bonus items
* Innovative match-three gameplay
* Six non-player characters
How to play:
The goal of Fairy Nook is to make Mathin the Rabbit walk from the beginning of each side-scrolling level to the end. This is done by creating horizontal or vertical matches of three or more items on the game board. To make a match, the player must click and drag an item into place alongside at least two other identical items. The side-scrolling level is rendered in the middle of the screen; the game board with the items surrounds the side-scrolling level.
Normal matches make Mathin walk forward; matches of springs make him jump forward; matches of bonus items enable him to pick up the bonus items when they're in his path.
Some items are locked in place. To break the chain holding them in place, the player must include the item in a match.
Matching certain items powers up magic spells. When the spell is fully powered, it can be used by clicking on the spell's icon and then clicking the appropriate location on the game board. For example, to create a spring, the player must match enough springs to fill up the spell's icon, click on the icon and then clicking a spot on the game board. This can allow the player make Mathin jump when there are no potential spring matches on the screen.
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